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HomeGuidesLife is Feudal Beginner Lessons – Learning the Basics
“Life is Feudal: Your Own” (LiF:YO) is a medieval life simulator for 64 players on a 3km x 3km gameworld. It places you in a realistic medieval setting with the ability to host your own private world and set your own rules. This world has free terraforming and building features. You can build your own house anywhere in the world! Team up with your friends and build a village or city and repel attacks by other players who want to steal your lands and slaughter your cattle! A good castle with tall city walls might help you protect yourselves and your precious valuables.
Life is Feudal Beginner Lessons – Learning the Basics
So, you’ve fallen out of the sky and you’re here. Your Life is Feudal. What now?
For starters, you work out how the hell to do anything in this game. These tips may help.
- C = Toggle third person view
- Tab = Unlock camera
- M = Show the map (you can use the icons on the map to zoom in and out)
- I = Inventory (your inventory space grows with your Willpower)
- T = Equipment/Character panel (drag your items from inventory to slots in equipment to equip)
- L = Skills
- P = Stats
- R = Attack Mode
- Alt H = Hide UI
- Shift = Sprint
- NumLk = Numlock but you must not be holding a movement key when you press NumLk.
- Space = Jump
- W = Forward S = Backwards A = Strafe Left D = Strafe Right (use these in combination with your mouse to move the camera, but make sure you have pressed tab to unlock your camera so you can look around)
- Shift LMB (left click) = split stack
- Produce = take one Mass Produce = take all you can (continuous casts)
- F10 = UI Customization Mode
General Notes & Tips
- Right click things in-game to see what your options for interaction with them are. The . in the center of your screen is your pointer/aim. You can set a skill as default by right clicking it in the sub menus instead of going through the menus to do an action every time.
- When completing an action you generally need to be in a realistic position to achieve it, such as shoveling dirt. You must be standing close enough to the tile you want to shovel (but not on it) so that the shovel can visually hit the dirt. In some cases, this doesn’t apply though. Such as the Forge, which you can stand metres away from and still use. But generally, it’s a pretty good rule of thumb for getting actions to work correctly.
- Hit F3 to see a grid on the tiles in the immediate surrounding area. This view also shows you the height of individual tiles, as well as how flat they are (white is uneven, green is flat). You need a flat surface to build structures on so this is important to use and can also help you figure out if you’re standing on the right tile while trying to complete a task.
- You can make Primitive Tools out of Branches (from trees Nature’s Lore > Snap Off A Branch), Flint Stone (from rock/stone {this includes loose looking dropped stone} Nature’s Lore > Search for a useful Flint Stone), and Wild Plant Fibers (from the ground Nature’s Lore > Gather Plant Fibers). Once you have collected some of all three materials (different tools require different amounts of each) you can right click a branch to Create a Primitive Tool (Artisan > Create a Primitive Tool). Some tools also require small amounts of Rock (Primitive Cooking Pot & Primitive Crucible and Stick) or Bark (Primitive Cup).
- Your Movement skill reflects the maximum speed % you can move at while carrying an object. To level your movement quicker so that you’re not such a slow poke around the place (try carrying a trader’s cart with low movement!) you can cut down a tree or find a log that’s already cut down and repeatedly pick it up and place it down. Pick it up and place it down. This will not only level your Movement skill but your Willpower, expanding your inventory space.
- The paragraphs of text that pop up and that your character sometimes reacts to, are just flavor text, enjoy them!
- Swimming is dangerous! You might feel like you can float, but you won’t. You will drown. Really though you can go for a little dip just be careful especially if you have a lot of armor and weight on your character because you will drown faster. My last swimming death was on an underwater animal tracking adventure in the lake not to be advised.
- When your tools break you can sacrifice them to the guild monument to help increase the land claim. Otherwise, iron tools and steel tools can be recycled to gain back resources that can be depleted such as iron.
- Horse riding skill is leveled by simply riding horses. Once you are on a horse you will get a set of health and stamina bars for your horse. Your horse can get puffed out and you can also get attacked by animals while still on your horse. You control your horse with the same movement skills as your main character except W and S both control the speed of the horse. You can just tap w and s to adjust your speed, you don’t have to hold it down. If you are bolting through the forest on your horse and there are a lot of trees I would suggest going into first person [C]. Doing this can make it a lot easier to dodge those skinny trees and trees that are close together.
- Be careful if you’ve been standing in a mine for a long time (multiple in game days) and you haven’t reinforced it with beams. Mines do fill in and they can collapse on you and kill you.
- Not all objects you create are moveable the same way that a chest or the tanning tubs are. So keep that in mind when placing things to build otherwise you may just end up with a forge on one end of your village and a kiln all the way on the other side. However, if you have a monument and guild land claimed this is less of a problem because you can remove permanent structures from guild land. But you will still lose all the materials you put into it in the first place.
- The Map won’t center you automatically but you can press the person icon on the map for it to center you. You can drag the map around to center yourself as well or to look at the rest of the map. You can actually spot useful things on the map like ore via the color of the terrain. On the map, you will see + and – icons you can use to zoom in and out. The mountain and compass icons switch between two map view modes. The mountain icon showing the height of landmasses on the continent. For interest’s sake, the map’s total land mass is approximately equivalent to the island of Malta with the total area being the approximate equivalent of Andorra.
- Your 7 skill Prayer for Homecoming will initially not work, telling you that you need to pray with greater fervor! You just have to spam it a bit until it finally goes and then you start building up your piety skill. The higher Piety gets the easier time you will have getting any piety related skills to work. Later you can bind to a house or craft building and then Prayer for Homecoming will port you directly back. However initially, Prayer for Homecoming will teleport you around the island to random locations. Which can be great for getting ported closer to your friends or just exploring. It’s also the only way to get on the island from the mainland.
- If you’re doing any building ventures and removing trees around the area for space or supplies, don’t forget to Uproot the stump, especially if you’ve removed a sapling. You don’t want to pile thousands of units of dirt into a tile only to not be able to flatten and build on it because something’s blocking it, somewhere. It’s truly a needle in a haystack scenario.
- You can add an extra bar to add all of your emotes to. Emotes are found by hitting L to get to Skills > Minor > General Actions and you can just drag them from there onto the bar.
- If you hit someone and they are not in your group you will lose alignment.
You’ve got your primitive shovel (or another tool), you can move around, and you’re ready to do something! Get to surviving. Hold on, what are those bars for and why is my green one so low. By Odin, I’m hungry!
Stat bars & Food
You have three main stat bars. The red bar is your health bar. The yellow bar is your stamina bar. The green bar is your hunger bar. The less full they all are, the worse shape you are in! You may notice that the red and yellow bars are halved horizontally with the lower half having a darker shade. These two shades in each bar represent your ‘soft’ and ‘hard’ health and stamina.
If it’s the first day on your character you will have a piece of Bread and 2 Cookies in your bag to get you started when you first experience hunger (the green bar is low). These don’t go very far so your best bet is to find yourself a good looking apple tree and pick some apples. Apples are great because not only can you eat them but you can use them for cooking, making snares, taming animals, and feeding animals. The higher quality of the apple the more hunger it will fulfill. Once you find an apple tree, right click it and go to Nature’s Lore > Gather Apples. The mass produce option will do continuous casts until you have picked all the apples the tree has.
Apple trees are actually one of the easier trees to notice higher quality in; simply through looking at the tree. A high-quality apple tree will usually have apples on it and lots of luscious and bright leaves (depending on the season). It will also have a thicker trunk than other lower quality apple trees and usually split into 3 main stems after the initial height of the main trunk. I have picked 100 quality trees out of entire orchards through this method so give it some practice and see how you go!
After you’ve spent some time trying things or exploring across the map. You will notice your bottom yellow bar, the hard stamina bar, going down. Raising your hard stamina is as easy as using the 8 skill Rest and making sure you have a belly full of food. Resting will drain your hunger bar and refill your stamina bar so be sure to have a snack after your rest too.
Note the fullness of this tree compared to the ones in the background as well as a number of leaves and apples. Just kind of looks like a healthy tree doesn’t it?
Note the 3 main stems here that split off the main trunk and also the thickness of the main trunk.
Quality and Durability
When you inspect an object you see all the details of the object such as Quality, Durability, and when applicable what the object has within it. e.g how many branches in a tree, how many Silk Cocoons in a Mulberry Tree, how much Bark on a tree. The maximum quality an object or structure can have is 100. Quality generally reflects durability and the quality of items you produce are directly affected by the skill level you have in whatever skill you are using. For example:
- When you get a Sproutling from a tree, the tree may be Quality 99 but if your Forestry skill is only 35, then the Sproutlings you get from the Quality 99 tree will be Quality 35 and so the subsequent trees that grow from them. Forestry skill applies to Apples and silk cocoons collected as well.
- A 100 quality Tool will have approximately twice the durability of a tool with 1 quality.
- Higher quality Weapons and Armour are more effective at dealing and mitigating damage.
- Crops grown are limited by the quality of the soil. You can make the quality of your soil better by Fertilizing it with Dung (which you can collect from Coops & Barns).
- The components you use to build a structure will also affect the quality of finished structures, thereby affecting the durability as well. However, with animal buildings, the components only affect the hit points. Generally, it’s better to use higher quality trees for wooden components such as boards, billets, and building logs. This is because the higher quality tree the more components you get out of one log (chopped down tree).
Combining Item Stacks
The quality of items averages out if you put together two items of different qualities. Sometimes this can be beneficial but it can also lower the quality of your stack of items. And sometimes it doesn’t matter because it’s just dirt you’re dumping on the ground etc.
A stacked Item merges qualities using math that averages the items. Two items with the quality 1 and 100 joined together will form two items in a stack with the same quality of the average of the two which is close to 50. It is recommended to store low quality and high-quality items separately in its own stacks.
Players should be aware that splitting a stack of items with quality 50 will not create any other item with a different quality except for 50. Sometimes, the game can appear to store quality values independently in stacks, but this is false.
I suggest generally combining things within the same tenth of quality (20s, 30s, 40s etc.) if you need to for the sake of space. Though if you are careful about combining you can benefit from combining two stacks of items. The benefit comes when a large quantity of a lower quality item raises in quality after combination.
Don’t forget at higher qualities it can be beneficial to keep separate stacks when the difference is only 1 or 2 (i.e 85, 87, 88). Especially if it’s something you will consistently get a lot of. Because later you will have a large stack of high-quality food for example without having sacrificed levels of any. That’s probably up to personal preference in the end though.
Follow Gamers Greed for more Life is Feudal Guides and news.
(Redirected from Life is Feudal: MMO)
Life is Feudal: MMO | |
---|---|
Developer(s) | Bitbox Ltd. |
Publisher(s) | Xsolla Inc. |
Engine | Modified Torque 3D |
Platform(s) | Microsoft Windows |
Release | Late 2017 |
Genre(s) | MMORPG, Onlinerole-playing video game, Sandbox |
Life is Feudal: MMO is an upcoming[1]massively multiplayer online role-playing game in a medieval setting, developed by indie studio Bitbox Ltd. and published by Xsolla.[2] The Open Beta release of the game occurred on November 17.[3] Steam Early Access of the gaming project is planned in January 2018.[4]
- 1Gameplay
- 2Plot
Gameplay[edit]
As an ideological successor to the game Life is Feudal: Your Own, Life is Feudal: MMO embodies the characteristics of a medieval setting with full terraforming of the environment, free construction, a branched system of crafts, survival elements, a non-armored combat system and realistic physics.
The distinctive feature of Life is Feudal: MMO from its multiplayer predecessor, Life is Feudal: Your Own, is a stable and pre-generated world with an area of 21x21 km with the future possibility of almost unlimited expansion and opportunity to form an individual system of economics and politics.[5][6]
Terraforming and mining[edit]
Life Is Feudal has implemented a system of complete terraforming of the surrounding landscape. This means that the surrounding terrain and landscape can be completely changed by the players themselves. The in-game terrain is divided into cells, each of which is assigned a value by which it is possible to know its height relative to sea level. In Life is Feudal terrain can be modified by either lowering or raising the tile by 0.1 from its height. Bitdefender rootkit scan. When lowering terrain the players gains a chunk of material removed from the ground while it costs 1 chunk of material in raising the ground. However, only soft ground material can be raised or lowered and there are limitations in modifying the terrain depending on the fall off mechanics of the material.
Players can dig tunnels, create canyons, mounds, lower and raise the ground according to their own needs. The extraction of resources for crafting also intersects with the terraforming system: in order to obtain metal, players will have to dig and strengthen the mine, in the depths of which there will be iron ore or another metal player needs.[7]
Social and political system[edit]
Life Is Feudal Tree Growth Time
Gameplay Life Is Feudal encourages team cooperation. In order to achieve the better counteraction against the aggressive environment, players are having a tendency to unite into guilds and clans. This feature allows players to divide duties between community members and, therefore, quicken in-game progress. Establishing a guild only requires one person, but the holding of a 'Guild Claim' requires at least 10 players to be officially registered as a member of that guild. After a guild claims lands, the number of registered members must remain at or above 10 for the monument to keep standing and the lands to remain property of the guild. The guild monument is a structure in the form of a sword thrust into the ground.[8]
After the construction, a certain number of land property or a claim will be held by guild. The guild claim is divided into three parts: The town claim, a 20 block diameter circle that radiates out from the monument, the realm claim, which expands as your monument upgrades and the influence zone which is a zone that determines how far your guild influence reaches. This Influence Zone was a feature added to stop people from putting up private claims to harass guilds. During Judgement Hour, the primary time that fighting takes place in the game, ALL items on the realm claim will be vulnerable to attack by enemies, as well, any claims that are placed in the influence zone of another guild can be used by the guild leaders. The Town Claim will remain invulnerable during judgement hour. It is advisable to place all important buildings on the Town claim to avoid loss.
To maintain the land claim, the monument must be regularly presented with sacrifices with valuable items. In the presence of systematic offerings, the radius of the guild claim will increase and spread to a set number of tiles based on tier. In the case of absence of systematic sacrifices, the guild risks to lose the monument, which is fraught with the loss of all guild lands. The monument itself can be improved with time, this will allow the guild to expand their claim further.
In total, several types of monuments are distinguished:[9]
Name | Minimal Claim Diameter | Maximum Claim Diameter radius | Influence Zone |
---|---|---|---|
20 | 35 | N/a | |
35 | 60 | N/a | |
60 | 85 | 120 | |
85 | 100 | 150 |
Life Is Feudal Skill Guide
Another important component of social interaction is the element of karma, which makes possible to determine the alignment of the character. Depending on the actions of the player, his karma can be lowered or increased. For example, if a player kills innocent people, marauds on the remnants of cities, invades foreign lands or robs graves, the indicator of his karma will be relentlessly reduced. This is fraught with the acquisition of the status of Criminal[10], which allows any player to kill and rob the holder of the status without the risk of losing karma himself, as well as a serious decrease in skills after death.[11]
Economic system[edit]
The basis of the economic system of Life is Feudal: MMO is the so-called 'Trading posts.'[12] A trading post can be built by any player at any point of the map. Articles of the fallen. Any player who has access to a trading post will be able to store a few of his belong in his personal cell.
The main functionality of a trading post is the ability to put on sale things that lie in the player's personal cell in this trading post or the purchase of things from other players.
An important feature: when buying things, players must independently bring money to that trading post and then export the purchased goods from the trading post.
In addition, in trading posts it will be possible to sell valuable things to the Crown and receive for them the gold coins of the Crown.
In the current version of the game, developers are testing an advanced system of trading posts, which will allow players and guilds to tax private claims, storage of things at the post, and collect additional commission for placing an announcement about the sale in the Trade post.[13]
Battle System[14][edit]
Melee damage system takes 2 important physics measurements: mass and velocity. While mass is simply an item attribute, velocity is another story.
Every weapon has its own unique set of damaging nodes and each group deals a certain type of damage. Players can perform 4 types of directional attacks:
- Left to right swing
- Right to left swing
- Overhead attack
- Thrust
Depending on attack direction a certain group of damaging nodes become active and will deal damage. During an attack animation damaging nodes track their positions every 32 ms and connect their current position with their position 32 ms ago resulting in a damaging vector. The longer that vector – the faster that node was traveling. If that vector crosses a body part of a victim, then a hit will be detected and further damage calculations will occur. These damage calculation will measure the length of a vector that triggered a hit and will convert it into a speed relative to the victim.
In order to give players a chance to test their might, there was made an event called 'Judgement Hour'. When this event comes into action, the protection of the monument is suspending. Therefore, as a result of that, villages and cities can be robbed or destroyed without any consequences.
Skill Cap[edit]
In Life is Feudal, all skills can not be higher than a certain value.[15]
In order to manage your skills properly and distribute them in a way that suits your current character more there are 3 Skill lock buttons available in a Skill book:
- Skill Up. Current skill will increase and will never decrease.
- Skill Down. Current skill will never increase and will decrease if Skill Cap is hit.
- Skill Lock. Current skill will neither increase nor decrease.
Plot[edit]
Universe[edit]
The main storyline of Life is Feudal: MMO goes through the two events: the plot of the mysterious divine intervention which has led to an instant disappear of the greatest empire known to the World – the Vulpic Empire and a constant memory black out of its citizens, followed after that incident. Still, due to some extraordinary reasons, beliefs and religion of people managed to make it through all stages of cataclysm. According to the official lore, the world of mortals, Sparksvaard, rests upon the branches of the World Tree. The overall Creator of it happens to be unknown. One day Svefnii, the Sleeping God, the one who blamed for starting the cataclysm, will awaken and plunge the universe into the new chaos, which will leave nothing behind and is going to be the end of the known world. The World Tree is a tree of immense size. The worlds of Elgverden – all the worlds of the inhabitable universe – are borne upon its branches. It is believed that the branches of this tree can be seen in each of the worlds, but at the very least, they can be seen in the world of people, Sparksvaard. One of the branches has been found at Abelle – the successor of the Vulpic Empire. Most of the survivors made it here, hoping to start a new society within the Realm. Therefore, the main objective of the game is to establish a kingdom which will not be an inferior to the former one.[16]
Sparks and Gods[edit]
Spark is the intangible source of life implanted in material bodies by The Forgotten Creator and Source of Being. It is the ethereal essence that lives on when the person it is a part of dies. In other words: the soul.
Every person (or Lung) has a Spark. A Lung is a person endowed with a Spark.
List of Gods:
- Ehrideity
- Sleeper, Svefnii
- Aori Goldenhanded
- Gloom
- Holza the Spinstress
- Kallente
- Amate-Maksha, the Sunmaiden
- Velent-Elianne, Mother-Night
- Terskel and the Three
- Jodenande, the Dead Maiden
- Jomfrutotte
- Sófaþek-king
- The Ferryman
Development[edit]
At the moment Life is Feudal: MMO is in the Closed Beta Testing stage. On November 30, 2016, Bitbox ltd. has started the sales of Early Access packages, which are designed for players to express support for the game.[17] Depending on the type of packages, players were offered different in-game bonuses, like gold robe, a golden nickname on the forum, a set of unbreakable 'newbie' tools with additional copies of Life is Feudal: Your Own.
By the end of August 2017, the developers team has conducted five Closed Beta testing runs,[18] testing every aspect and feature of the upcoming MMO. On November 17, 2017, Life is Feudal: MMO went into Open Beta. The players who have been purchased the Starter packs been divided into several сlasses with privileges, depending on the type of pack.
It was stated by the Bitbox that 'Once changes are complete, we plan to start a new phase of testing – Steam Early Access Tests! We will let those, who have purchased LiF:YO on Steam or have purchased Believer Packs to get into the game so they can redeem their tickets to transfer one of their characters on the main continent – Abella. We want also to highlight, that we have NO WIPES planned during or after the Steam Early Access testing phase'.[19]
Reception[edit]
A month after the release in November 2015, the game was awarded the 'Best Indie RPG 2015' nomination by MMORPG.com during E3 2015. The reviewers noted that 'Life is Feudal isn’t quite an MMO… yet. You can buy it and play the more limited survival RPG now, but when the MMO portion launches later this year, we expect more than a few sandbox MMO fans are going to find a lot to love in Life is Feudal. With fully customizable housing, PVP warfare, and a deep skill progression system LiF is one to watch, no doubt'. The game itself has a score of 7.9 points out of ten based on 228 user reviews.[20]
Bleeding Cool praised the beta version of Life is Feudal: MMO in 8.5 points out of ten, calling the project 'labor of love.'[21]
GameStar characterized the game as a 'extremely realistic simulator of the Middle Ages.' At the same time, the interface of the game was criticized. It was noted that 'to interact with each menu you need a lot more clicks than is really necessary.'[22]
MMOHuts characterized the project as 'very slow paced'. It was stated that 'The game does give you the idea that the world around you lives, yet portrays it very poorly and can be done so much better. Time isn’t on their side though.'[23]
References[edit]
- ^Codeman. 'Life is Feudal – Life is Feudal: MMO'. lifeisfeudal.com. Retrieved 2017-07-21.
- ^Llewellyn, Justin. 'Xsolla Announces Partnership with Life is Feudal: MMO'. Retrieved 2017-07-21.
- ^'Dev News – The OBT is Upon Us!'. Retrieved 2017-12-25 – via Facebook.
- ^'Festive Feudal Fetes Include Building Snowmen & More – Life is Feudal Videos – MMORPG.com'. MMORPG.com. Retrieved 2017-12-25.
- ^'Life is Feudal • View topic – Development News #53 – Guilds are Feudal!'. lifeisfeudal.com. Retrieved 2017-07-21.
- ^'Life is Feudal • View topic – Development News #55 - 'New game features and mechanics are on the way!''. lifeisfeudal.com. Retrieved 2017-07-21.
- ^'Terraforming – Official Life is Feudal Wiki'. lifeisfeudal.gamepedia.com. Retrieved 2017-08-03.
- ^'Monument – Official Life is Feudal Wiki'. lifeisfeudal.gamepedia.com. Retrieved 2017-08-03.
- ^'Monument – Official Life is Feudal Wiki'. lifeisfeudal.gamepedia.com. Retrieved 2017-08-03.
- ^'Alignment – Official Life is Feudal Wiki'. lifeisfeudal.gamepedia.com. Retrieved 2017-08-03.
- ^'Alignment – Official Life is Feudal Wiki'. lifeisfeudal.gamepedia.com. Retrieved 2017-08-03.
- ^'Life is Feudal • View topic – Development News #55 - 'New game features and mechanics are on the way!''. lifeisfeudal.com. Retrieved 2017-08-03.
- ^'Life is Feudal • View topic – Development News #56 - 'Progress on the Newbie Island Experience''. lifeisfeudal.com. Retrieved 2017-08-03.
- ^'Melee – Official Life is Feudal Wiki'. lifeisfeudal.gamepedia.com. Retrieved 2017-08-03.
- ^'Skill Cap – Official Life is Feudal Wiki'. lifeisfeudal.gamepedia.com. Retrieved 2017-08-03.
- ^'Life is Feudal – LoreStories'. lifeisfeudal.com. Retrieved 2017-07-21.
- ^'Life is Feudal • View topic – Now I'm a Believer'. lifeisfeudal.com. Retrieved 2017-08-21.
- ^'Dev News – CBT#5 is Live! LiF:MMO is Moving Full Steam Ahead'. Retrieved 2017-08-21 – via Facebook.
- ^'Dev News – CBT#5 is Live! LiF:MMO is Moving Full Steam Ahead'. Retrieved 2017-08-21 – via Facebook.
- ^'MMORPG's Best of E3 2015 Awards – MMORPG.com'. MMORPG.com. Retrieved 2017-07-21.
- ^Ricchiuto, Madeline (2017-05-01). 'Life Is Feudal: MMO Is Very Clearly A Labor Of Love'. Bleeding Cool News And Rumors. Retrieved 2017-07-21.
- ^'Life is Feudal: MMO – Beta-Ersteindruck: Wer Mittelalter will, muss leiden – GameStar' (in German). Retrieved 2017-07-21.
- ^'Life is Feudal MMO Beta Impressions | MMOHuts'. MMOHuts. 2017-03-20. Retrieved 2017-08-03.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Life_Is_Feudal:_MMO&oldid=889234741'
Life is Feudal is very time consuming game. The learning curve is huge, and almost every player wishes they could go back to the first few hours and right some wrongs. A few tweaks here and there, and you might be in a completely different place than you are right now.
Today, we’re going to cover some of the tips that nobody gave us. We’ll talk about some simple things that you can do to ensure that your settlement, and overall experience, is a good one. Even if you’re 100 hours in (like us), it’s never too late to start practicing good habits in Life is Feudal.
Happy Little Trees
The quality of trees around your settlement is going to be a huge factor in how easy life is going forward. If you have thousands of trees, but most are quality 10 and under, you’ll struggle to find the materials you need to build on a large scale. Mrt dongle crack latest with keygen without dongle update. What we suggest, is that that you take an hour in your early game and go wandering through the forest. Stop at every tree you see, right clicking and inspecting it to see what the quality is. If you find any tree that is over an 80 (especially oak or apple tress), right click on it again and grab yourself a sprout. You can now plant this sprout to grow a tree of similar quality. Be sure not to stack similar tree types in your inventory (quality 80 oak with quality 95 oak), as they will average the quality out.
As a general rule, every time you cut one tree down, plant two more. It will take each tree several real days to grow to full size, and you’ll quickly find that you’re running out. If you make a habit of always replacing a quality tree that you cut down with two more, you’ll always have a great selection to choose from.
Make Quality Tools
You’ll quickly realize that everything in Life is Feudal is about creating quality by using quality ingredients. This extends to tools, which you’ll use almost every minute of in-game time you have. Tools are simple enough to make, often only requiring that you have a branch, piece of flint stone and some wild plant fiber. However, quality ingredients are more difficult to find.
Life Is Feudal Tree Sprout
To get the branches, inspect trees until you find a good one, and then snap off about 10 branches. Flint stone can be found by looking near any mountain. Right click on the rock and look for the option. The same can be done to find wild plant fiber, but you’ll need to look at a spot of grass for that. Once you have all three components, right click on the branch in your inventory and you’ll have the option to start making tools. You can even make a fishing pole from this list of options, which is likely the easiest way for you to start finding food (low quality food) in the early game.
Terraform Like a Boss
The spot for your settlement will ideally be close to water, whether it’s the big lake near the mountain, or along the coast. Of course, you also have to ensure that you have some flat land, which is something that you can control at least a little bit.
Finding relatively flat land is key because it saves you on the terraforming, and you’re going to have to make sure that each structure you build is on flat land. If you don’t want to be making hills and paths that go up and down through your land, you best ensure that you can level out the whole thing.
When you think you’ve spotted an ideal plot of land, right click on the ground and choose the Observe option under Terraforming. This will give you a read out of what level each piece of land is at. From there, use your shovel to make all of the tiles of equal height, and then use the Flatten Ground option to make those very same tiles fit for building. Depending on how big or small you plan to make this settlement, you are in for several hours of terraforming. In the long run, that’s nothing.
Building a Monument
Dealing with a monument could be a guide of its own, but we at least wanted to help you get started with building your first one. It’s going to take you several hours, unless of course you happen to know players that are willing to gift you the materials that you need.
Start by finding the spot where you want to erect your monument and right clicking on the ground there. You should have an option to place it, and once you do you can start adding materials to it to completely finish building it. Those materials are as follows.
- 20 x Hardwood Billets
- 100 x Bones
- 5 x Shaped Rock
- 40 x Prepared Herbs
The 20 hardwood billets will be easy, as you can snag these from a single high quality oak tree by using the method we outlined in our first tip. You’ll just need a saw to cut them, which you can create using our second tip.
The 100 bones might be more difficult, as you’ll have to kill an animal to do this. If you can’t use a bow yet, you’ll be stuck with a sling and sling ammo. You can get sling ammo by looking at a rock, right clicking and choosing the appropriate option. Once you have that, find a deer by moving along the coast. You’ll likely need two or three slings and 100+ ammo, but that should get the job done for you. Just keep hitting it until it dies, and then use a knife to cut it up and snag the bones.
Shaped rocks are created by using a pick axe. With regular rocks and pick axe in your inventory, right click on the pick axe and there will be an option to shape. You will need 100 rocks to create five shaped rocks.
The worst part of your first monument will be the 40 prepared herbs. For this we advise that you open your video settings and turn the grass all the way down. Not doing this will make the herbs insanely hard to spot. Once the grass is off, right click on the ground and choose Nature’s Lore, and then Search for Herbs. You’ll see them pop up on the now bare looking ground. When they do, ensure you have a sickle equipped, approach the herbs, and collect them. Do this until you have about 100 (if not more) herbs in your inventory. Seriously, you need that many.
Your next step is to create a mortar and pestle. This is once again done with the pick axe and shape option that you get when your right click on it. Once you have the mortar and pestle, you can right click on that device and start crafting prepared herbs. When you have 40, you can add them to your monument (along with the other components) and complete it.
Say Your Prayers
If we’re being honest, you’ll never run out of useful information that a person could give you while playing Life is Feudal, but this tips guide has to end eventually. Our last one is more about saving time than it is about actual prayer. You see, when you pray, you can be returned to your home, assuming that you own one and you’ve set it as such.
Let’s say you’ve gotten through the first few hours of game play and your monument is built. You’ve made some progress and built yourself a small shack. From here, set that as your home by right clicking on it, and whenever you pray, you will be returned to that spot. No matter how far you wander across the map, praying will always bring you home, which is a huge time saver if you’re overburdened and don’t have a horse to ride.
If you’d like to move on and start making this little plot of land more like a sustainable home, try our guide for How to Tame Animals in Life is Feudal.
Life is Feudal: Your Own is a survival sim like no other! You’re not going to find another Minecraft clone here, that’s for sure! If you’re currently on the fence about buying it or not, then hopefully my review will help!
LiF takes a genre that’s been made all too casual, and turns it into the most hardcore grinding session that you’ve ever experienced, and it’s so damn addicting! If you’ve ever been fond of games like the Mount & Blade series, and you’re also into survival sims, then you’re going to absolutely love Life is Feudal!
The Basics
If you’re looking for another “punch the tree to get the wood” Minecraft clone, this is not it. For starters, LiF is a semi-realistic medieval survival sim with heavy RPG elements (that’s a mouthful!) where you’re basically just grinding mats for whatever you want to build – but it’s a lot deeper than just gathering materials. Think Ultima Online crossed with Mount and Blade with some Chivalry mechanics mixed in – that’s essentially LiF. You could even speculate that some inspiration came from Wurm Online.
In LiF, you have full skill trees for combat, crafting, and general skills for a total of 60 skills to level. There’s also a full attribute system for things like strength, constitution, agility, intelligence, etc. Honestly, if it wasn’t for these features, LiF would just be another generic survival sim without much appeal to anyone. In my opinion, the skill / attribute system is super-similar to what you’d find in Ultima Online.
There’s a full terraforming system complete with semi-decent (but super grindy and somewhat glitchy) tunneling. I hope you like making ground flat because you’ll need to do it A LOT in LiF – and it takes fooorever if you’re doing it solo! Long gone are the days of terraforming land without having to deal with the ground you’re working on, because in LiF, whatever you shovel up will have to be dropped somewhere else – kinda similar to how you’d have to think about where you’re going to place excess dirt if you were digging a hole in RL.
I did mention that it’s an insane grind-fest, and that’s still true but a lot of people find the grind entertaining. Pretty much anything you do in LiF will have an associated progress bar, which is to say that the majority of your early playtime will be spent watching these progress bars, well, progress. With that said, everything you do in LiF is also attached to a relevant skill which affects the quality of whatever action you’re performing.
Being that it’s a survival sim, you can expect to see a full day / night cycle, and weather effects were recently added in as well. Actually, there’s not just a full day / night cycle, but there’s a full year system which effects the newly implemented weather system! Just more really cool features, in my opinion.
The last basic feature I’m going to mention is the quality system, which is really cool but really annoying at the same time. Everything (I mean everything) has an attached quality level, from basic materials like stone, iron or leather, to the items you craft with them. The quality level of the materials you’re crafting with, your current skill level, your attributes, and the tool / station you’re using all have a percentage-based affect on the final product that you’re building.
Crafting & Gathering
You can’t be a proper survival sim without plenty of gathering and crafting, and LiF’s take on it is interesting and somewhat unique.
You start out by creating your own primitive tools with sticks, plant fibers, and rocks, which you’re then going to use to raise skills, collect materials, and ultimately build your own medieval homestead (or join an already established one).
Getting materials is easy enough to say, but actually doing it is another story altogether – especially when you’re just starting out. There are a few different types of gathering skills, like farming, mining, and logging. Each of them with their own required tools and attributes that affect the skill and the resulting product.
Let’s use mining as an example, you can’t just go up to a hill and hope to pull the best ore out of it, instead, you’ll have to use your prospecting skill to narrow down which ores are near you, and roughly where they are. From there you have to mine your way to the ore using a pickaxe, and this is where things get interesting. Most games will have the materials will drop at your feet, and anything like stone or dirt isn’t much of a nuisance, but in LiF it’s a whole different story because that stone & dirt goes directly into your inventory and then you’ve got to find a place to put it, and yes it effects the ground you place it on. Each of the other gathering skills also has their own set of challenges – mostly revolving around some kind of monotonous grind.
Another example of the super-grindy gathering in LiF would be the farming system – and no you can’t just plant things wherever you want. The type of soil and the quality level of it is going to affect not only what you can grow on it, but what the final product’s quality is going to look like to. There are 2 primary types of soil, forest and fertilized, you’ll need to have forest soil to plant trees, and you’ll need to have fertilized soil to effectively farm plants. I mentioned that everything has a quality level attached to it, and soil is no different – you’re going to want high quality soil that’s been properly fertilized if you plan on growing high-quality plants.
Crafting is where a lot of people get confused, and to do a lot of things you have to have not only the proper skills but the proper tool, kit or station to create a lot of the most advanced items. Most of these tools can only be created by a smith, which is why I used the mining example earlier.
Guilds & PvP
Like any survival sim, the challenges of LiF are going to be easier to tackle with a group of people, friends or not. This doesn’t mean that you’re completely screwed if you want to play solo, but you’re just going to spend more time grinding.
With that said, LiF has a relatively basic but interesting guild system that allows players to share / claim resources within their towns area of influence while barring outsiders from them. You can still be killed within your town’s walls, but at least, your belongings will be relatively safe.
PvP is pretty choppy (ha), and it feels extremely similar to the Mount & Blade style directional attacks, with some Chivalry style combos mixed in. There are a few different weapon styles (1h swords, maces & axes, spears, polearms, 2h weapons, etc) and a few different styles of armor to choose from (chainmail, scale, plate, padded, leather, etc), but the best combination of gear will be based on how you want to play – or what mats you have easy access to. Actually, fighting can feel slow and unresponsive or just glitchy, but once you get the hang of it is when it becomes fun.
Depending on the type of server you join, and how populated it is, you might find yourself in the middle of a heated war zone or a peaceful community of villages working together – or both. You’ll also find that people are far less likely to grief you or KOS, regardless of the type of server you join.
Performance & Graphics
LiF is an indy game, and I’m not lying when I say they’ve done a pretty decent job on the optimization end of things, but it’s still lacking in some areas – especially for AMD users and those with weaker PCs.
Because it’s a relatively big world with complete terraforming and other variables that change the map, LiF is a going to eat up a lot of your RAM, especially if you only have 8GB. It’s also very CPU intensive, and it’s going to really work those older / weaker CPUs. It’s safe to say that you’re going to need a strong pc power to run LiF at full – but turning the graphics down to low will allow any kind of potato to play it.
When it comes down to graphics, Life is Feudal doesn’t offer up anything all that spectacular, but it’s definitely above-par when it comes to the survival sim genre. In my opinion, the graphics are pretty decent for what it is, especially when they’re cranked up to max (which is going to take a fair bit of power). When you start looking at certain textures closely is when you start to notice that some things look pretty bad – horses for instance.
One of the biggest problems that Life is Feudal faces has to be the constant crashes that happen to nearly everyone at seemingly random times. Seriously, you might crash 5 times in an hour, or once in a week, it’s seemingly random and no one knows what’s causing it yet. To me, this is a big drawback because you can easily be screwed over by a random crash – and even if you’re not screwed over, it’s always going to be annoying AF!
*Update 1/28/2016*
As of today (1/28/2016) LiF received a big bug-fixing update that has successfully killed off roughly 60% of the client-side crashes, and I can confirm that LiF crashes WAY less now, in fact, I’ve been trying to cause a crash all morning without success!
Conclusion
On the surface, Life is Feudal sounds like a game that absolutely everyone will enjoy, but it’s not. In fact, a lot of people probably won’t even like LiF, but those of you who enjoy the grind and loved the M&B series, it will be love at first sight.
At the end of the day, I would recommend Life is Feudal if you’re really into the whole atmosphere and the monotonous grind for gear, and I would suggest avoiding it to those who are still on the fence. The gameplay is fun, the PvP is fun, and the community is great, but it takes a really long time to gain any kind of real progress, especially on your own, because Life is Feudal.
Final Verdict
Pros
- Lots of different skills
- RPG-style attributes
- Guild system
- “Unit formations”
- Land claim system
- Interesting tunneling / mining
- Full terraforming
- Deep crafting systems
- Single player & multiplayer options
- Decent graphics when cranked up
- Great community (usually)
Cons
- No thirst….?
- Bugs
- Poorly marked tutorial
- Will get boring for solo players
- Not the greatest optimization
- Some people may find progression exessively slow
- AMD users beware!